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What is DMP?

Kerbal Space Program. 2019 Created Mar 7, 2018. The Kerbal Alarm Clock is a plugin that allows you to create reminder alarms at. Kerbal Space Program Review. Kerbal Space Program, a game that requires discipline and thought, gives you the opportunity to construct a space rocket and make it fly as far as possible. This game is much more difficult that it seems. In the first phase, on a limited budget, you have to buy parts and use them carefully order to construct a rocket. To improve search results for Kerbal Space Program 1.9.1 try to exclude using words such as: serial, code, keygen, hacked, patch, warez, etc. Simplifying your search query should return more download results. Many downloads like Kerbal Space Program 1.9.1 may also include a crack, serial number, unlock code or keygen (key generator). V0.0.4 (2019-02-06) Added colliders to Mobile Processing Lab. It should now be possible to move around inside this part without floating through the vessel. Added ability to open and close hatches in Mk. 1 spaceplane parts. Can get into different seats in the same part or different parts. Return to seat on leaving IVA view. Find various parts to build rockets and fly with your crew out into space. Assist the alien race Kerbals in their mission to conquer the world. Choose from an extensive career mode and fulfill multiple missions or a sandbox mode and do whatever you want in space. On our software library, you can get a free download of Kerbal Space Program 5.2.4.

DMP is a Multiplayer Mod for Kerbal Space Program.

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With it its now possible to watch other peoples Spacetape Art while it crashes or Fly with them to the moon

DMP Client

In order to join the Fun just download the Client, install it and and join a Server from the Server List.

Tip: DMP has its own Mumble Server for your VoIP plessure. Just Connect to d-mp.org using the Default Port (64738). You can Download the Mumble Client here.

DMP Server

There are lots of Servers in the Serverlist.

If you want to host your own do the Following:

  • Download the Server here
  • Forward the DMP default Port (6702) in your Router
  • If you want to get listed on the Serverlist install the DMP Reporting Server-plugin
Contributing

If you want to contribute to the Development of the mod (being able to type is enough to do so) join our Discord server.

Currently an officially supported multiplayer mode is not available. Developers have indicated a willingness to develop multiplayer beginning in 2014, and to complete development after the core single player game is released. However, prior to the 'Proof of Concept' multiplayer presented by the KMP alpha, forum threads regarding multiplayer were commonly locked (marked 'inaccessible').

The most advanced solution is the community-developed Dark Multi Player (Forum Thread), or DMP, a multiplayer plugin developed by forum user godarklight, and is available in alpha. It based on Kerbal Multi Player which isn't developed actively anymore.

This page is a catalog of all ideas for multiplayer which people have come up with on the forums, some of which have been implemented successfully. It appears after much discussion that solutions center around 5 general categories of solutions:

Master Controlled Warp

Master Warp: Only certain players or all players have the power to advance time at the lowest available common warp factor. This idea requires communication between players prior to warping. This is great for small network games where the multiplayer focus is usually on close quarters or EVA/IVA operations. Either designated warp admins have the power alone to advance the time warp, or all players do. The amount of maximum warp is limited to the lowest warp factor available to all players (so if a player is landing, the max factor is lower than if all player ships/evas were in interplanetary space or in an observer mode). Communication between all players would be essential to avoid collision or physics catastrophes. 'Battening down the hatches' would be a regular occurrence in such games, but EVAs would certainly be a lot more fun! This seems the most logically doable of all ideas.

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  • Agreed Warp:

'Solutions to warping problems *IF* multiplayer gets added' (inaccessible)

  • The Multiplayer Project:

Relative Synch

Time warp only is allowed relative to the player initiating it, or whenever a player's ship or EVA is within a certain distance max time warp availability slows down for both players using it in increments until time is x1 in close quarters, or whenever a player logs off the server advances the shared game state to the most advanced time stamp relative to the most chronologically advanced player. Least realistic of all options since it introduces warping of planets and/or other objects that require sometimes illogical reconciliation, paradox-inducing abnormalities, or unforeseen physics consequences unless players share the same time frame; yet this idea has brought forth the most successful implementation of multiplayer to date.

  • Dark Multi Player (DMP)(recommended!) - Also supports master controlled warp and no warp:
  • Kerbal Multi Player (KMP)(Dead, Not updating) :
  • logistics:
  • L.O.G Multiplayer System:

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'Idea the LOG Multiplayer System' (inaccessible)

  • Not Your Average Multiplayer Discussion:

'Not your average multiplayer discussion' (inaccessible)

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  • another time synch:

Turn Based

Pass the savegame file to the next person in line, or a shared savegame file that is asychronously updated by various players. Successfully doable with current game mechanics.

  • Kessler - asynchronous shared save file
  • RPG Multiplayer
  • Symbolic Link

Information Sharing

Not multiplayer but a shared social gaming experience. Think of friends playing individual games of solitare while all at the same table, able to share strategies, view each other's work, or even pass cards (ships) to each other.

  • Telemachus Mod - Mission Control style game control where a single player flies the craft, but data is shared with mission control participants who can call out values and course corrections.

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  • Kerbal LiveFeed - view live game information from other players playing KSP, and share craft files.
  • Kermageddon- view other player ship orbits in your game.

No Time Warp

Just as it says. No Time Warp. Games are loaded from a KSP gamesave file to a server, which is then played in by game clients without any time warp option available to them. Games can be exported from the server (or client) to a new KSP compatible savegame file format which individuals can then play in KSP with, and even warp, and then reload that KSP savegame on the server for a new No Time Warp event. This is really a variant of MCW but without specifying a warp process with players in a game.

  • EVA Multiplayer

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Kerbal

'EVA Multiplayer' (inaccessible)

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Maneuver node Warp

In a specified time (Probably Midnight) Or When all players have left the server, the server warps to the nearest Maneuver node and automatically does the Maneuver node for the player, it repeats this until all the Maneuver nodes are completed. This is good for MMOs because it keeps all the players in the same time and there won't be sync issues.

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