WoW Classic Best DPS Class Spec For PVP. WoW Classic Best DPS Class Spec For PVP within the Battlegrounds environment, this also applies to 1v1 Dueling to some extent. This is not simply big damage numbers, we also take into account spells and abilities that give an advantage in PVP. Introducing the new Steamscale Incinerator. mount—now available to add to your collection! This new steam-powered flying behemoth can be purchased in-game or from the Blizzard Shop; you can also get it free for a limited time., when you purchase a 6-month subscription to World of Warcraft. Although these recommendations are specific to the World of Warcraft engine, these gaming PC builds can be loosely applied to other MMORPGs as well. Gaming PC Build #1 – Casual Gamer ($700) This gaming PC build is for the casual WoW player that doesn’t engage heavily in end game content. If you are a player that plays solo and likes to take. As promised at Blizzcon 2017, today’s massive 7.3.5 update for World of Warcraft implements the level scaling introduced in the Legion expansion across the whole game. This allows players to.
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UI Scale is enabled from the Main Menu in the 'Video Options' section under 'Resolution'. From here, you must enable 'UI Scale' in order to take advantage of this feature. As outlined in UI Coordinates, UI Scale is normalized to a height of 768px regardless of actual screen resolution. UI Scale is the frontend extension of that to the user.
To demonstrate, let's assume we have a texture onscreen that is 256x256 pixels large. If the actual y-res matches the WoW y-res (e.g., 1024x768 = 768) then our texture will show as 256px (768/768 = 1*256 = 256). As we increase our resolution, so does our multiplier ([actual y/WoW y] = multiplier). Observe the following (all results are with the same 256x256 texture):
Y-Resolution | Scale 1.0 Multiplier | Scale Off Multiplier | Scale 0.64 Size |
---|---|---|---|
768 | 1 | 1 | 164 |
800 | 1.04 | 0.96 | 171 |
960 | 1.25 | 0.9 | 205 |
1000 | 1.3 | 0.9 | 213 |
1200 | 1.56 | 0.9 | 256 |
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A couple points of interest:
- The UI Scale goes from 1 to 0.64. At 768y we see pixel-per-pixel accurate representation of our texture, and again at 1200y if at 0.64 scale.
- When UI Scale is turned off, the Scale Off Multiplier changes gradually and is not initially a constant.
- In each case after 768y, unless the UI Scale is enabled, your texture will be overblown past its intended size. Given that these higher resolutions show more detail, your textures will appear successively worse.
Pixel perfect UIs and you
As a result of how WoW handles UI coordinates, having an improperly set UI scale may result in various glitches with interface addons. For instance, a one pixel wide border on a frame may have a varying width (ie. occasionally appear to be two pixels wide) depending on the frame's position and size.
Wow Built To Scale
To rectify this behaviour, you should set your UI scale so that your screen height matches with the UI coordinates. You can find out the correct UI scale from UIScale = 768 / verticalResolution, and set it with the command /console UIScale [number].
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For instance, if you play with a 1920x1080 resolution, the correct UI scale would be 768/1080 = 0.7111..., and you would set that by typing /run SetCVar('UIScale', 0.7111111111) in the chat.
Wow Built To Scale Chart
Note that the above only works for screen resolutions up to 1200 vertical pixels (0.64 UI scale), as the setting won't go lower than 0.64. For screen resolutions above 1920x1200, you will have to use/run UIParent:SetScale(UIScale)where UIScale is the decimal number you got out of the equation above. Since this setting is not saved, you'll have to use an addon that rescales the UI every time the game loads (ie. after every loading screen). While writing such an addon is a trivial task, you can also download one if you can't be arsed to figure out how to write it yourself.
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